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	<id>https://www.gameb.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jakob</id>
	<title>Game B Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.gameb.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jakob"/>
	<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Special:Contributions/Jakob"/>
	<updated>2026-04-29T09:12:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Mondragon_Corporation&amp;diff=844</id>
		<title>Mondragon Corporation</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Mondragon_Corporation&amp;diff=844"/>
		<updated>2021-04-10T18:20:21Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Building]]&lt;br /&gt;
&lt;br /&gt;
Type: Worker cooperative federation &amp;lt;br /&amp;gt;&lt;br /&gt;
Founded: 1956 &amp;lt;br /&amp;gt;&lt;br /&gt;
Founder: [http://de.wikipedia.org/wiki/José_María_Arizmendiarrieta/ José María Arizmendiarrieta] &amp;lt;br /&amp;gt;&lt;br /&gt;
Headquarters: Mondragón, Basque Country, Spain &amp;lt;br /&amp;gt;&lt;br /&gt;
Area served: International &amp;lt;br /&amp;gt;&lt;br /&gt;
Key people: Iñigo Ucín (president of the General Council)&amp;lt;br /&amp;gt; &lt;br /&gt;
Revenue:  €12.110 billion (2015) &amp;lt;br /&amp;gt;&lt;br /&gt;
Total assets: €24.725 billion (2014) &amp;lt;br /&amp;gt;&lt;br /&gt;
Number of employees: 81,507 (2019) &amp;lt;br /&amp;gt;&lt;br /&gt;
Divisions: Finance, Industry, Retail, Knowledge &amp;lt;br /&amp;gt;&lt;br /&gt;
Website: [http://mondragon-corporation.com/ MCC] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.nytimes.com/2020/12/29/business/cooperatives-basque-spain-economy.html/ &amp;#039;&amp;#039;&amp;#039;New-York-Times&amp;#039;&amp;#039;&amp;#039; - A group of worker-owned businesses may present an alternative model to economies dominated by the interests of shareholders.] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.theguardian.com/commentisfree/2012/jun/24/alternative-capitalism-mondragon/ &amp;#039;&amp;#039;&amp;#039;The Guardian&amp;#039;&amp;#039;&amp;#039; - Yes, there is an alternative to capitalism: Mondragon shows the way by Richard Wolff]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Mondragón: The blueprint of a sustainable solidarity economy&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=817</id>
		<title>Game B Discord Server</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=817"/>
		<updated>2020-11-29T13:44:59Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Communities]]&lt;br /&gt;
&lt;br /&gt;
==Short Description==&lt;br /&gt;
The Game B Discord Server to connect with others in real time: [https://discord.gg/Gm9nEZJ Server Invite].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Matrix_Community&amp;diff=816</id>
		<title>Game B Matrix Community</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Matrix_Community&amp;diff=816"/>
		<updated>2020-11-29T13:44:35Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Communities  ==Short Description== The Game B Matrix Community is still very small, but the best place for us to converse in real time based on decentralized, end...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Communities]]&lt;br /&gt;
&lt;br /&gt;
==Short Description==&lt;br /&gt;
The Game B Matrix Community is still very small, but the best place for us to converse in real time based on decentralized, end-to-end encrypted technology, where users own their data. Currently there is one main room:[https://matrix.to/#/!nLHeufMBwXnfKSDlbP:matrix.org?via=matrix.org Room Invite].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=815</id>
		<title>Game B Discord Server</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=815"/>
		<updated>2020-11-29T13:42:34Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Communities]]&lt;br /&gt;
&lt;br /&gt;
==Short Description==&lt;br /&gt;
The Game B Discord Server to connect with others in real time: [https://discord.gg/Gm9nEZJ Server Invite].&lt;br /&gt;
[[Game B Matrix Community]]&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Prosocial_World&amp;diff=813</id>
		<title>Prosocial World</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Prosocial_World&amp;diff=813"/>
		<updated>2020-11-13T18:53:36Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Building]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Prosocial is the best framework we have right now to change our basic conceptions of humans and humans themselves from self-interested individuals to cooperative beings ready to work towards the good of the group.&lt;br /&gt;
It is a framework to allow groups to find their shared purpose and identity and beyond in order to make them long-term sustainable.&lt;br /&gt;
It can help you to get together with a group you care about and massively improve the quality of conversations had and the speed with which conflicts can be resolved.&lt;br /&gt;
&lt;br /&gt;
There is a website with some basic information and a book which brings it into a well-organized format. If you want to read it, I can send you the epub [[User:Jakob]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
*￼￼Paul Atkins &lt;br /&gt;
*David Wilson&lt;br /&gt;
*Steven Hayes&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Book, Website&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
*prosocial.world&lt;br /&gt;
*prosocialinstitute.org&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Prosocial_World&amp;diff=812</id>
		<title>Prosocial World</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Prosocial_World&amp;diff=812"/>
		<updated>2020-11-13T18:53:15Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Building]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Prosocial is the best framework we have right now to change our basic conceptions of humans and humans themselves from self-interested individuals to cooperative beings ready to work towards the good of the group.&lt;br /&gt;
It is a framework to allow groups to find their shared purpose and identity and beyond in order to make them long-term sustainable.&lt;br /&gt;
It can help you to get together with a group you care about and massively improve the quality of conversations had and the speed with which conflicts can be resolved.&lt;br /&gt;
&lt;br /&gt;
There is a website with some basic information and a book which brings it into a well-organized format. If you want to read it, I can send you the epub [[User:Jakob]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
*￼￼Paul Atkins &lt;br /&gt;
*David Wilson&lt;br /&gt;
*Steven Hayes&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Book, Website&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
prosocial.world&lt;br /&gt;
prosocialinstitute.org&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Prosocial_World&amp;diff=811</id>
		<title>Prosocial World</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Prosocial_World&amp;diff=811"/>
		<updated>2020-11-13T18:52:39Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Community Building       ==Short Description== Prosocial is the best framework we have right now to change our basic conceptions of humans and humans themselves f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Building]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Prosocial is the best framework we have right now to change our basic conceptions of humans and humans themselves from self-interested individuals to cooperative beings ready to work towards the good of the group.&lt;br /&gt;
It is a framework to allow groups to find their shared purpose and identity and beyond in order to make them long-term sustainable.&lt;br /&gt;
It can help you to get together with a group you care about and massively improve the quality of conversations had and the speed with which conflicts can be resolved.&lt;br /&gt;
&lt;br /&gt;
There is a website with some basic information and a book which brings it into a well-organized format. If you want to read it, I can send you the epub [[User:Jakob]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
￼￼Paul Atkins &lt;br /&gt;
David Wilson&lt;br /&gt;
Steven Hayes&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Book, Website&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
prosocial.world&lt;br /&gt;
prosocialinstitute.org&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Brainstorming&amp;diff=805</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Brainstorming&amp;diff=805"/>
		<updated>2020-11-13T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Communities       ==Short Description== What is this about? We believe that good ideas can be made brilliant through collaboration. So we built the public brainst...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Communities]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
What is this about?&lt;br /&gt;
We believe that good ideas can be made brilliant through collaboration. So we built the public brainstorming platform where people share and upgrade each other&amp;#039;s ideas&lt;br /&gt;
By collectively focusing on the important topics we can advance the frontiers of science and make our technologies catch up with our ambitions.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Website&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
brainstorming.com   &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Local_Earth_Villages&amp;diff=802</id>
		<title>Local Earth Villages</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Local_Earth_Villages&amp;diff=802"/>
		<updated>2020-11-13T18:11:08Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Building]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Local Earth is a nonprofit organization dedicated to upgrading the health and sustainability of our planetary systems .  We are doing this by creating a regenerative model for human society that integrates harmoniously with our natural environment.  We are cultivating a mutually beneficial relationship with the human species and the entirety of our global ecosystem.  The old paradigm (Earth 1.0) ways of fear and competition are becoming obsolete.  We are upgrading the operating systems for planet Earth, just as we upgrade the operating systems on our computers.  Earth 2.0 is evolving from a solutions-based mindset of creativity, cooperation, collaboration and abundance.  &lt;br /&gt;
&lt;br /&gt;
We have remembered that we are part of nature and not separate from nature.  From the most ancient indigenous wisdom to the most modern science, we are reminded that everything is connected.  Earth 2.0 is a state of being infused with peace, love, health and compassion – and begins with new ways of thinking.&lt;br /&gt;
&lt;br /&gt;
Our initial steps include the design and development of a Living Cluster in Souther California.  We will be hosting an annual Local Earth Festival beginning in 2018/19 that will support the development of a global network of educational Eco-Villages built upon the foundation of Earth 2.0 systems.  We invite you to participate with us in these initials steps toward the creation of a new paradigm!&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
http://local-earth.org/&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
Become a member on our website.&lt;br /&gt;
Apply to be a member of the first village (23.11.2020)&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
==Progress==&lt;br /&gt;
23.11.2020&lt;br /&gt;
*Running monthly Masterminds.&lt;br /&gt;
*Searching for members and designers of first village.&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Local_Earth_Villages&amp;diff=801</id>
		<title>Local Earth Villages</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Local_Earth_Villages&amp;diff=801"/>
		<updated>2020-11-13T18:10:44Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Community Building       ==Short Description== Local Earth is a nonprofit organization dedicated to upgrading the health and sustainability of our planetary syste...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Community Building]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Local Earth is a nonprofit organization dedicated to upgrading the health and sustainability of our planetary systems .  We are doing this by creating a regenerative model for human society that integrates harmoniously with our natural environment.  We are cultivating a mutually beneficial relationship with the human species and the entirety of our global ecosystem.  The old paradigm (Earth 1.0) ways of fear and competition are becoming obsolete.  We are upgrading the operating systems for planet Earth, just as we upgrade the operating systems on our computers.  Earth 2.0 is evolving from a solutions-based mindset of creativity, cooperation, collaboration and abundance.  &lt;br /&gt;
&lt;br /&gt;
We have remembered that we are part of nature and not separate from nature.  From the most ancient indigenous wisdom to the most modern science, we are reminded that everything is connected.  Earth 2.0 is a state of being infused with peace, love, health and compassion – and begins with new ways of thinking.&lt;br /&gt;
&lt;br /&gt;
Our initial steps include the design and development of a Living Cluster in Souther California.  We will be hosting an annual Local Earth Festival beginning in 2018/19 that will support the development of a global network of educational Eco-Villages built upon the foundation of Earth 2.0 systems.  We invite you to participate with us in these initials steps toward the creation of a new paradigm!&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
http://local-earth.org/&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
Become a member on our website.&lt;br /&gt;
Apply to be a member of the first village (23.11.2020)&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
 ==Progress==&lt;br /&gt;
23.11.2020&lt;br /&gt;
*Running monthly Masterminds.&lt;br /&gt;
*Searching for members and designers of first village.&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=TogetherTec&amp;diff=797</id>
		<title>TogetherTec</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=TogetherTec&amp;diff=797"/>
		<updated>2020-11-13T17:55:16Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Transition B Infrastructure]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
&lt;br /&gt;
TogetherTec - Calling All Cooperators&lt;br /&gt;
Our concept is both simple and ambitious: to create a cooperative that will, over time, replace capitalism with a system built on co-ownership, cooperation, and innovation&lt;br /&gt;
&lt;br /&gt;
Together we can.....&lt;br /&gt;
&lt;br /&gt;
Create connection and community for each and every human&lt;br /&gt;
Collect trust worthy knowledge and make it useable&lt;br /&gt;
Unlock our unique individual greatness and enable us to each do the parts that are easy and inspiring to us&lt;br /&gt;
Together we can peacefully save our planet and ourselves&lt;br /&gt;
We just need the tools to collaborate and that is what we are going to create&lt;br /&gt;
...Together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
*Jubilee Briscoe&lt;br /&gt;
*Adriel Briscoe&lt;br /&gt;
*Bentley Davis&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[togethertec.org]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
==Progress==&lt;br /&gt;
13.11.2020 Phase 1: Information and Recruitment&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=TogetherTec&amp;diff=796</id>
		<title>TogetherTec</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=TogetherTec&amp;diff=796"/>
		<updated>2020-11-13T17:54:38Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Transition B Infrastructure       ==Short Description==  TogetherTec - Calling All Cooperators Our concept is both simple and ambitious: to create a cooperative t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Transition B Infrastructure]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
&lt;br /&gt;
TogetherTec - Calling All Cooperators&lt;br /&gt;
Our concept is both simple and ambitious: to create a cooperative that will, over time, replace capitalism with a system built on co-ownership, cooperation, and innovation&lt;br /&gt;
&lt;br /&gt;
Together we can.....&lt;br /&gt;
&lt;br /&gt;
Create connection and community for each and every human&lt;br /&gt;
Collect trust worthy knowledge and make it useable&lt;br /&gt;
Unlock our unique individual greatness and enable us to each do the parts that are easy and inspiring to us&lt;br /&gt;
Together we can peacefully save our planet and ourselves&lt;br /&gt;
We just need the tools to collaborate and that is what we are going to create&lt;br /&gt;
...Together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
Jubilee Briscoe&lt;br /&gt;
Adriel Briscoe&lt;br /&gt;
Bentley Davis&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
togethertec.org&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
==Progress==&lt;br /&gt;
13.11.2020 Phase 1: Information and Recruitment&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=FOAM_Maps&amp;diff=794</id>
		<title>FOAM Maps</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=FOAM_Maps&amp;diff=794"/>
		<updated>2020-11-13T17:44:49Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Transition B Infrastructure       ==Short Description== FOAM provides the tools to enable a crowdsourced map and decentralized location services. {| style=&amp;quot;width:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Transition B Infrastructure]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
FOAM provides the tools to enable a crowdsourced map and decentralized location services.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
https://www.foam.space/&lt;br /&gt;
https://www.foam.space/learn   &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
     &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
==Progress==&lt;br /&gt;
13.11.2020 Full and running company.     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Sociocracy_For_All&amp;diff=790</id>
		<title>Sociocracy For All</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Sociocracy_For_All&amp;diff=790"/>
		<updated>2020-11-13T17:34:06Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Governance       ==Short Description== What is it? An alternative model for governance focused on self-governance based on the values of equality. Why is it impor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Governance]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
What is it?&lt;br /&gt;
An alternative model for governance focused on self-governance based on the values of equality.&lt;br /&gt;
Why is it important?&lt;br /&gt;
Moving away from central governing systems is important for creating anti-fragile groups and societies. This could be one possibility.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |  &lt;br /&gt;
==Format==&lt;br /&gt;
Website&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
https://www.sociocracyforall.org/sociocracy/&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=WorldVision&amp;diff=788</id>
		<title>WorldVision</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=WorldVision&amp;diff=788"/>
		<updated>2020-11-13T17:23:57Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameB Integration]]&lt;br /&gt;
    &lt;br /&gt;
==Short Description==&lt;br /&gt;
An website that lets people connect based on bioregions or river basins. You can enter areas that you care about and will be logged into a chat with other people in that area.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
Nick Redmarck&lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
worldvision.vercel.app&lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
==Progress==&lt;br /&gt;
13.10.2020 Beginning Development&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=WorldVision&amp;diff=787</id>
		<title>WorldVision</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=WorldVision&amp;diff=787"/>
		<updated>2020-11-13T17:23:34Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:GameB Integration       ==Short Description== An website that lets people connect based on bioregions or river basins. You can enter areas that you care about and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:GameB Integration]]&lt;br /&gt;
    &lt;br /&gt;
 ==Short Description==&lt;br /&gt;
An website that lets people connect based on bioregions or river basins. You can enter areas that you care about and will be logged into a chat with other people in that area.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Members==&lt;br /&gt;
Nick Redmarck&lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
worldvision.vercel.app&lt;br /&gt;
     &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Ways to Support Us==&lt;br /&gt;
   &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; | &lt;br /&gt;
==Progress==&lt;br /&gt;
13.10.2020 Beginning Development&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Lessons Learned==&lt;br /&gt;
     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=The_Sensemaking_Web&amp;diff=782</id>
		<title>The Sensemaking Web</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=The_Sensemaking_Web&amp;diff=782"/>
		<updated>2020-10-08T09:01:55Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documents]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A google doc by Gwendolyn Huot on [[Sense-Making]].&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
[[Category:Gwendolyn Huot]]&lt;br /&gt;
[[:Category:Gwendolyn Huot]]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Google Document&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[https://docs.google.com/document/d/1FmwYnsyzNUITy_ySyOKy3bgnNZsq2uIGoqn6azJa7qI/edit Gwendolyn Huots&amp;#039;s Google Doc on the Sensemaking Web]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=On_Game_B&amp;diff=781</id>
		<title>On Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=On_Game_B&amp;diff=781"/>
		<updated>2020-10-08T09:01:30Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Game A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Documents]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A google doc by James Allen trying to get a handle on what Game B is.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
James Allen&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Google Document&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[https://docs.google.com/document/d/1VqIGuIafjW9WSVeBJf7jWFfuOXBiUZLWk2pqJOhNESc/edit?disco=AAAADyk2XnA James Allen&amp;#039;s Google Doc on Game B]   &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=On_Game_B&amp;diff=778</id>
		<title>On Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=On_Game_B&amp;diff=778"/>
		<updated>2020-10-08T08:58:01Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Document]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A google doc by James Allen trying to get a handle on what Game B is.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
James Allen&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Google Document&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[https://docs.google.com/document/d/1VqIGuIafjW9WSVeBJf7jWFfuOXBiUZLWk2pqJOhNESc/edit?disco=AAAADyk2XnA James Allen&amp;#039;s Google Doc on Game B]   &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=The_Sensemaking_Web&amp;diff=777</id>
		<title>The Sensemaking Web</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=The_Sensemaking_Web&amp;diff=777"/>
		<updated>2020-10-08T08:57:10Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Document ==Short Description== A google doc by Gwendolyn Huot on Sense-Making. {| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot; | style=&amp;quot;width:30%; vertical-align:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Document]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A google doc by Gwendolyn Huot on [[Sense-Making]].&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
[[Category:Gwendolyn Huot]]&lt;br /&gt;
[[:Category:Gwendolyn Huot]]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Google Document&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[https://docs.google.com/document/d/1FmwYnsyzNUITy_ySyOKy3bgnNZsq2uIGoqn6azJa7qI/edit Gwendolyn Huots&amp;#039;s Google Doc on the Sensemaking Web]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=On_Game_B&amp;diff=776</id>
		<title>On Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=On_Game_B&amp;diff=776"/>
		<updated>2020-10-08T08:54:49Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Politics ==Short Description== A google doc by James Allen trying to get a handle on what Game B is. {| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot; | style=&amp;quot;width:30...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Politics]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A google doc by James Allen trying to get a handle on what Game B is.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Author==&lt;br /&gt;
James Allen&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Google Document&lt;br /&gt;
[[Category:Google Document]]&lt;br /&gt;
[[:Category:Google Document]]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[https://docs.google.com/document/d/1VqIGuIafjW9WSVeBJf7jWFfuOXBiUZLWk2pqJOhNESc/edit?disco=AAAADyk2XnA James Allen&amp;#039;s Google Doc on Game B]   &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Library&amp;diff=769</id>
		<title>Game B Library</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Library&amp;diff=769"/>
		<updated>2020-10-08T08:41:28Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Game A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Collections]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A smart library of Game B related content available on the web which is sortable by themes and searchable. Also contains a glossary, which explains terms with quotes from different Game B content.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Creator==&lt;br /&gt;
Nick Redmarck&lt;br /&gt;
[[Category:Nick Redmark]]&lt;br /&gt;
[[:Category:Nick Redmarck]]    &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Website&lt;br /&gt;
[[Category:Website]]&lt;br /&gt;
[[:Category:Website]]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
gameblibrary.com     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Library&amp;diff=768</id>
		<title>Game B Library</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Library&amp;diff=768"/>
		<updated>2020-10-08T08:40:23Z</updated>

		<summary type="html">&lt;p&gt;Jakob: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Collections]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A smart library of Game B related content available on the web which is sortable by themes and searchable. Also contains a glossary, which explains terms with quotes from different Game B content.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Creator==&lt;br /&gt;
Nick Redmarck&lt;br /&gt;
[[Category:Nick Redmark]]&lt;br /&gt;
[[:Category:Nick Redmarck]]    &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Website&lt;br /&gt;
[[Category:Website]]&lt;br /&gt;
[[:Category:Website]]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
[gameblibrary.com]     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Library&amp;diff=767</id>
		<title>Game B Library</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Library&amp;diff=767"/>
		<updated>2020-10-08T08:39:50Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Category:Collections ==Short Description== A smart library of Game B related content available on the web which is sortable by themes and searchable. Also contains a gloss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Collections]]&lt;br /&gt;
==Short Description==&lt;br /&gt;
A smart library of Game B related content available on the web which is sortable by themes and searchable. Also contains a glossary, which explains terms with quotes from different Game B content.&lt;br /&gt;
{| style=&amp;quot;width: 100%; vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Creator==&lt;br /&gt;
Nick Redmarck&lt;br /&gt;
[[Category:Nick Redmark]]&lt;br /&gt;
[[:Category:Nick Redmarck]]    &lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Format==&lt;br /&gt;
Website&lt;br /&gt;
[[Category:Website]]&lt;br /&gt;
[[:Category:Website]]&lt;br /&gt;
| style=&amp;quot;width:30%; vertical-align:top; padding-right: 3%;&amp;quot; |&lt;br /&gt;
==Links==&lt;br /&gt;
gameblibrary.com     &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=766</id>
		<title>Game B Discord Server</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=766"/>
		<updated>2020-10-08T08:35:36Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Communities]]&lt;br /&gt;
&lt;br /&gt;
==Short Description==&lt;br /&gt;
The Game B Discord Server to connect with others in real time: [https://discord.gg/Gm9nEZJ Server Invite].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=765</id>
		<title>Game B Discord Server</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Discord_Server&amp;diff=765"/>
		<updated>2020-10-08T08:34:45Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;==Short Description== The Game B Discord Server to connect with others in real time: [https://discord.gg/Gm9nEZJ Server Invite].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Short Description==&lt;br /&gt;
The Game B Discord Server to connect with others in real time: [https://discord.gg/Gm9nEZJ Server Invite].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Facebook_Group&amp;diff=764</id>
		<title>Game B Facebook Group</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Facebook_Group&amp;diff=764"/>
		<updated>2020-10-08T08:33:23Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Communities]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Game B Facebook Group to connect with others.&lt;br /&gt;
https://www.facebook.com/groups/1447251258838263/&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B_Facebook_Group&amp;diff=763</id>
		<title>Game B Facebook Group</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B_Facebook_Group&amp;diff=763"/>
		<updated>2020-10-08T08:33:01Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Politics]]&lt;br /&gt;
     &lt;br /&gt;
==Short Description==&lt;br /&gt;
Game B Facebook Group to connect with others.&lt;br /&gt;
https://www.facebook.com/groups/1447251258838263/&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=760</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=760"/>
		<updated>2020-10-08T06:36:03Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of [[Game A]] to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining Game B precisely would suffer from the reductionist [[Game A]] tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. [[Game A]] is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable [[Game A]]. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
In order to fully understand Game B it is useful to look at the &amp;#039;&amp;#039;&amp;#039;[[Evolutionary Background of Game B]]&amp;#039;&amp;#039;&amp;#039; and the status quo &amp;#039;&amp;#039;&amp;#039;[[Game A]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===How does Game B emerge and evolve?===&lt;br /&gt;
As [https://www.facebook.com/groups/1447251258838263/permalink/2491255381104507/ Jordan Hall mentions], there are at least three kinds of effort. All three are parallel - doing very different things but at the same time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Amelioration efforts&amp;#039;&amp;#039;&amp;#039; - These are the things that are focused on minimizing the harm that Game A does as it winds down. From seed banks to cleaning plastic out of the oceans to preventing catastrophic war.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Transition efforts (Transition B)&amp;#039;&amp;#039;&amp;#039; - prototyping new models, building necessary infrastructure, taking well-considered and intentionally evolving swings at chunks of the larger problem (e.g., decentralized education models, permaculture at different levels of scale, much but not all of &amp;quot;green tech&amp;quot;..)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Game B Proper (Game B)&amp;#039;&amp;#039;&amp;#039; - Consciously and carefully co-creating an emergent and scalable new game.&lt;br /&gt;
&lt;br /&gt;
Note that there are no plans or strategies to get to Game B because it is hard to plan for emergence. As a collective, each of us discerns with our full self the best &amp;quot;next action&amp;quot; and the &amp;quot;adjacent possible&amp;quot; and moves in that direction.&lt;br /&gt;
&lt;br /&gt;
Through analogy, Game B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible through the gloaming.&lt;br /&gt;
&lt;br /&gt;
So, to play Game B is to eschew reductionism, prescription and strategizing, and instead embrace complexity, uncertainty, and emergence. It is to adopt epistemic humility and deep listening as a default mode of engagement to notice what is emerging that may be omni-win. It is to cultivate a different form of knowing that leans less heavily on the propositional forms of the past and more on relational coherence, intersubjectivity, and participation to support that which encourages the universal flourishing of life.&lt;br /&gt;
&lt;br /&gt;
===How would Game B supersede Game A?===&lt;br /&gt;
&amp;quot;&amp;quot;The omni-win-win system actually outcompetes the win-lose system, while obsoleting win-lose dynamics itself.&amp;quot;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;- Daniel Schmachtenberger&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If we can create a social technology to hyper-coordinate with others, then Game B would be better at innovation than Game A. Then, the only way to beat it would be to coordinate even better, which is in and of itself a more Game B solution.&lt;br /&gt;
&lt;br /&gt;
===Origins of Game B===&lt;br /&gt;
As [https://www.facebook.com/groups/1447251258838263/permalink/2462625890634123/ Jordan Hall describes on Facebook], a series of meetings happened in between 2012-2013. In the third meeting, the group pondered the concept of Game B. They named it Game B and proposed it on their fourth meeting. By their fifth meeting, there were about thirty people in the group and the first formalization was proposed. This group included [[Jordan Hall]], [[Eric Weinstein]], Seb Pacquet, and Venessa Miemis (now Hall).&lt;br /&gt;
&lt;br /&gt;
[[Jim Rutt]] mentions that Game B emerged in 2013 as an evolution from a failed attempt to launch the Emancipation Party. Ultimately this kicked off &amp;quot;Deep Code&amp;quot; where Jim assigned Jordan Hall the task of &amp;quot;going as deep as necessary&amp;quot; to establish the basis of any possible &amp;quot;game~b&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Game B, as an operating group, fell apart over two directions: personal change vs. institutional change. The group went into &amp;quot;spore mode&amp;quot; and disbanded and were to use the concepts in ways that they saw fit. Game B got reintroduced by [[Bret Weinstein]] on the Joe Rogan Experience in December 2017.&lt;br /&gt;
&lt;br /&gt;
===Design criteria of Game B===&lt;br /&gt;
Although Game B does not have an exact vision, there are design criteria that it may solve in order to tackle the problems that we face. &lt;br /&gt;
&lt;br /&gt;
Daniel Schmachtenberger started [https://www.theemergenceproject.org/ The Emergence Project] to develop a set of necessary and sufficient design criteria for developing comprehensive solutions. Their vision is of an omni-considerate, integrally developed, effectively, and spontaneously self-governing global civilization. &lt;br /&gt;
&lt;br /&gt;
An omni-considerate civilization is one where the incentive of any actor (individual or group), must be rigorously aligned with the well-being of all other agents in the system and of the commons.&lt;br /&gt;
&lt;br /&gt;
====The emergence model====&lt;br /&gt;
Through the Emergence Project, a model was created. The model is derived from Ken Wilber&amp;#039;s Integral Theory and draws upon the work of leading contemporary thinkers to:&lt;br /&gt;
&lt;br /&gt;
*Include a comprehensive [https://www.theemergenceproject.org/glossary taxonomy] of [https://www.theemergenceproject.org/glossary necessary and sufficient] &amp;quot;[https://www.theemergenceproject.org/glossary metastructures]&amp;quot; that support human civilization&lt;br /&gt;
*Provide criteria for evaluating the performance of existing structures&lt;br /&gt;
*Account for interactions between structures&lt;br /&gt;
*Prioritize the highest level initiatives that lead to omni-considerate outcomes&lt;br /&gt;
&lt;br /&gt;
[[File:The emergence model.jpg|none|500px|thumb|link=Special:FilePath/The_emergence_model.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four quadrants represent the memetic structure (I = individual subjective) , physiologic structure (IT = individual objective), social structure (WE = collective intersubjective) and infrastructure (ITS = collective interobjective)&lt;br /&gt;
&lt;br /&gt;
*Memetic Structure: &lt;br /&gt;
**Human Values, Beliefs, Meaning, Orienting Stories and Narratives, Worldview, Identity, Definition of success.&lt;br /&gt;
*Physiologic Structure: &lt;br /&gt;
**Behavioral Influencers -- Nutrition, Neurochemistry / Neurobiology, Endocrinology, Epigenetics, Toxicity, Nutrition&lt;br /&gt;
*Social Structure: &lt;br /&gt;
**Economics, governance, law&lt;br /&gt;
*Infrastructure: &lt;br /&gt;
**Modes of production: Energy, Agriculture, Transportation, Energy Generation, Water, Building Technology, Waste Management&lt;br /&gt;
&lt;br /&gt;
All factors that condition human behavior live in these quadrants. Each of the quadrants is fundamental and irreducible with respect to the others, so these categories are both necessary and sufficient for inventorying all sources of human conditioning. &lt;br /&gt;
&lt;br /&gt;
Metastructures in each of the four quadrants co-evolve and co-influence each other in complex ways, and must all be integrated to evolve society effectively. Most social philosophies have emphasized one of these areas as fundamental, leading to projects focused on one area, excluding the others. Such a reductionist orientation simply is inadequate for systems as complex and interconnected as human society and the biosphere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are examples of metastructure shifts, by category. Note that these do not include all design criteria.&lt;br /&gt;
&lt;br /&gt;
===== Memetic Structure =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Separate parts&lt;br /&gt;
|Interconnected Wholes&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary False Dichotomies]&lt;br /&gt;
|Meaningfully Reconciled Paradox&lt;br /&gt;
|-&lt;br /&gt;
|Competition&lt;br /&gt;
|Collaboration&lt;br /&gt;
|-&lt;br /&gt;
|Random Universe&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Emergent Universe]&lt;br /&gt;
|-&lt;br /&gt;
|Unifying Through Homogeny&lt;br /&gt;
|Unifying Across Diversity&lt;br /&gt;
|-&lt;br /&gt;
|self Centered or Self Sacrificing&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Omni-considerate]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Physiological structure =====&lt;br /&gt;
OPTIMIZING SYSTEM BEHAVIOR IN THE CURRENT CODE&lt;br /&gt;
&lt;br /&gt;
Reduced Toxicity&lt;br /&gt;
&lt;br /&gt;
Addressed Nutrient Deficiency&lt;br /&gt;
&lt;br /&gt;
Addressed Pathogens&lt;br /&gt;
&lt;br /&gt;
Addressed Structural Imbalances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EVOLVING THE CODE ITSELF&lt;br /&gt;
&lt;br /&gt;
Epigenetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Genetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Transhumanism (Biological and Transbiological)&lt;br /&gt;
&lt;br /&gt;
===== Social structure - Economics =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Win/ lose structures&lt;br /&gt;
|Win-Win structures&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|Post Growth, Evolving Homeostasis&lt;br /&gt;
|-&lt;br /&gt;
|Separate Ownership&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Resource Optimizing Commonwealth]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Transactional Accounting]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Systemic Accounting]&lt;br /&gt;
|-&lt;br /&gt;
|Possession&lt;br /&gt;
|Access&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Extrinsic Motive]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Intrinsic Motive]&lt;br /&gt;
|-&lt;br /&gt;
|Competition as driver&lt;br /&gt;
|Conscious evolution as an attractor&lt;br /&gt;
|-&lt;br /&gt;
|Profit/ Resource Extraction&lt;br /&gt;
|Resource Circulation&lt;br /&gt;
|-&lt;br /&gt;
|Extraction &amp;amp; Production Cost Accounting&lt;br /&gt;
|Life Cycle Cost Accounting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Scarcity Valuation]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Utility Valuation]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Competing Metrics]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Comensurated Metrics]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Social structure - Governance =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Imposed (Command &amp;amp; Control)&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Emergent Self-Governance])&lt;br /&gt;
|-&lt;br /&gt;
|Person Mediated&lt;br /&gt;
|Process Mediated&lt;br /&gt;
|-&lt;br /&gt;
|Conflicting Values&lt;br /&gt;
|Inclusive [https://www.theemergenceproject.org/glossary Holarchy] of Values&lt;br /&gt;
|-&lt;br /&gt;
|Imperialistic vs. Anarchistic&lt;br /&gt;
|Consciously Self Regulating&lt;br /&gt;
|-&lt;br /&gt;
|Implicit Outcomes&lt;br /&gt;
|Explicit Outcomes&lt;br /&gt;
|-&lt;br /&gt;
|Symptomatic&lt;br /&gt;
|Cause (solutions)&lt;br /&gt;
|-&lt;br /&gt;
|Uncoordinated Partial Solutions&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Systems Solutions]&lt;br /&gt;
|-&lt;br /&gt;
|Opinion based&lt;br /&gt;
|Data based&lt;br /&gt;
|-&lt;br /&gt;
|Arbitrary purview&lt;br /&gt;
|governance at the level of effect law&lt;br /&gt;
|-&lt;br /&gt;
|Punitive&lt;br /&gt;
|Protective and rehabilitating&lt;br /&gt;
|-&lt;br /&gt;
|Interventionary&lt;br /&gt;
|Preventative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Infrastructure =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Centralized&lt;br /&gt;
|Decentralized &amp;amp; Distributed&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Linear Materials Economy]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Closed Loop (materials economy)]&lt;br /&gt;
|-&lt;br /&gt;
|Depleting &amp;amp; Extraction&lt;br /&gt;
|Regenerative&lt;br /&gt;
|-&lt;br /&gt;
|Fixed&lt;br /&gt;
|Modular &amp;amp; Adaptive&lt;br /&gt;
|-&lt;br /&gt;
|Goods&lt;br /&gt;
|Services&lt;br /&gt;
|-&lt;br /&gt;
|Possession &amp;amp; Ownership&lt;br /&gt;
|Access &amp;amp; Sharing structures&lt;br /&gt;
|-&lt;br /&gt;
|Nature &amp;amp; Technology Divide&lt;br /&gt;
|Biomimicry&lt;br /&gt;
|-&lt;br /&gt;
|Commodity Based&lt;br /&gt;
|Technology Based&lt;br /&gt;
|-&lt;br /&gt;
|Labor Work Force&lt;br /&gt;
|Automation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What are some design criteria of Transition B?===&lt;br /&gt;
Similarly, there are also design criteria for a Transition B system. Daniel Schmachtenberger wrote about some design criteria for the transitional system [https://civilizationemerging.com/new-economics-series-part-i/ here].&lt;br /&gt;
&lt;br /&gt;
The Transition B system must be able to interface with the current economic system. Thus, it must be able to move resources from the current system into the transitional system. It must:&lt;br /&gt;
&lt;br /&gt;
*Lead to a new attractive basin that moves a critical mass of resources to the new system, that past a tipping point becomes auto-poetic. Auto-poetic means that the system is capable of growing and maintain itself.&lt;br /&gt;
**Requires offering enough increased advantage over the current system, with enough ease of use, and reaches the tipping point towards auto-catalysis.&lt;br /&gt;
*Avoid/ be resilient to attack from the current economic system, including any associated systems (media, law, military). It also needs to be resilient to attacks from and outcompete any other emerging autopoietic systems that do not converge towards post-transition viability.&lt;br /&gt;
*Scale as fast as the current system might collapse.&lt;br /&gt;
*Move economic capacity to choice making agents and processes with higher omni-consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Transition B system also must serve as a bridge to the post-transition Game B system. It must:&lt;br /&gt;
&lt;br /&gt;
*Not be capturable.&lt;br /&gt;
*Be oriented to evolve into the post-transitional system; must not be oriented to maintain its transitional structure.&lt;br /&gt;
*Not increase the probability of any near term catastrophic risk scenarios or tipping points towards long term risks.&lt;br /&gt;
*Converge towards the post-transitional system as quickly as viable; must allocate the resources to building the post-transitional economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=759</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=759"/>
		<updated>2020-10-08T06:35:14Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining Game B precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
In order to fully understand Game B it is useful to look at the &amp;#039;&amp;#039;&amp;#039;[[Evolutionary Background of Game B]]&amp;#039;&amp;#039;&amp;#039; and the status quo &amp;#039;&amp;#039;&amp;#039;[[Game A]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===How does Game B emerge and evolve?===&lt;br /&gt;
As [https://www.facebook.com/groups/1447251258838263/permalink/2491255381104507/ Jordan Hall mentions], there are at least three kinds of effort. All three are parallel - doing very different things but at the same time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Amelioration efforts&amp;#039;&amp;#039;&amp;#039; - These are the things that are focused on minimizing the harm that Game A does as it winds down. From seed banks to cleaning plastic out of the oceans to preventing catastrophic war.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Transition efforts (Transition B)&amp;#039;&amp;#039;&amp;#039; - prototyping new models, building necessary infrastructure, taking well-considered and intentionally evolving swings at chunks of the larger problem (e.g., decentralized education models, permaculture at different levels of scale, much but not all of &amp;quot;green tech&amp;quot;..)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Game B Proper (Game B)&amp;#039;&amp;#039;&amp;#039; - Consciously and carefully co-creating an emergent and scalable new game.&lt;br /&gt;
&lt;br /&gt;
Note that there are no plans or strategies to get to Game B because it is hard to plan for emergence. As a collective, each of us discerns with our full self the best &amp;quot;next action&amp;quot; and the &amp;quot;adjacent possible&amp;quot; and moves in that direction.&lt;br /&gt;
&lt;br /&gt;
Through analogy, Game B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible through the gloaming.&lt;br /&gt;
&lt;br /&gt;
So, to play Game B is to eschew reductionism, prescription and strategizing, and instead embrace complexity, uncertainty, and emergence. It is to adopt epistemic humility and deep listening as a default mode of engagement to notice what is emerging that may be omni-win. It is to cultivate a different form of knowing that leans less heavily on the propositional forms of the past and more on relational coherence, intersubjectivity, and participation to support that which encourages the universal flourishing of life.&lt;br /&gt;
&lt;br /&gt;
===How would Game B supersede Game A?===&lt;br /&gt;
&amp;quot;&amp;quot;The omni-win-win system actually outcompetes the win-lose system, while obsoleting win-lose dynamics itself.&amp;quot;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;- Daniel Schmachtenberger&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If we can create a social technology to hyper-coordinate with others, then Game B would be better at innovation than Game A. Then, the only way to beat it would be to coordinate even better, which is in and of itself a more Game B solution.&lt;br /&gt;
&lt;br /&gt;
===Origins of Game B===&lt;br /&gt;
As [https://www.facebook.com/groups/1447251258838263/permalink/2462625890634123/ Jordan Hall describes on Facebook], a series of meetings happened in between 2012-2013. In the third meeting, the group pondered the concept of Game B. They named it Game B and proposed it on their fourth meeting. By their fifth meeting, there were about thirty people in the group and the first formalization was proposed. This group included [[Jordan Hall]], [[Eric Weinstein]], Seb Pacquet, and Venessa Miemis (now Hall).&lt;br /&gt;
&lt;br /&gt;
[[Jim Rutt]] mentions that Game B emerged in 2013 as an evolution from a failed attempt to launch the Emancipation Party. Ultimately this kicked off &amp;quot;Deep Code&amp;quot; where Jim assigned Jordan Hall the task of &amp;quot;going as deep as necessary&amp;quot; to establish the basis of any possible &amp;quot;game~b&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Game B, as an operating group, fell apart over two directions: personal change vs. institutional change. The group went into &amp;quot;spore mode&amp;quot; and disbanded and were to use the concepts in ways that they saw fit. Game B got reintroduced by [[Bret Weinstein]] on the Joe Rogan Experience in December 2017.&lt;br /&gt;
&lt;br /&gt;
===Design criteria of Game B===&lt;br /&gt;
Although Game B does not have an exact vision, there are design criteria that it may solve in order to tackle the problems that we face. &lt;br /&gt;
&lt;br /&gt;
Daniel Schmachtenberger started [https://www.theemergenceproject.org/ The Emergence Project] to develop a set of necessary and sufficient design criteria for developing comprehensive solutions. Their vision is of an omni-considerate, integrally developed, effectively, and spontaneously self-governing global civilization. &lt;br /&gt;
&lt;br /&gt;
An omni-considerate civilization is one where the incentive of any actor (individual or group), must be rigorously aligned with the well-being of all other agents in the system and of the commons.&lt;br /&gt;
&lt;br /&gt;
====The emergence model====&lt;br /&gt;
Through the Emergence Project, a model was created. The model is derived from Ken Wilber&amp;#039;s Integral Theory and draws upon the work of leading contemporary thinkers to:&lt;br /&gt;
&lt;br /&gt;
*Include a comprehensive [https://www.theemergenceproject.org/glossary taxonomy] of [https://www.theemergenceproject.org/glossary necessary and sufficient] &amp;quot;[https://www.theemergenceproject.org/glossary metastructures]&amp;quot; that support human civilization&lt;br /&gt;
*Provide criteria for evaluating the performance of existing structures&lt;br /&gt;
*Account for interactions between structures&lt;br /&gt;
*Prioritize the highest level initiatives that lead to omni-considerate outcomes&lt;br /&gt;
&lt;br /&gt;
[[File:The emergence model.jpg|none|500px|thumb|link=Special:FilePath/The_emergence_model.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four quadrants represent the memetic structure (I = individual subjective) , physiologic structure (IT = individual objective), social structure (WE = collective intersubjective) and infrastructure (ITS = collective interobjective)&lt;br /&gt;
&lt;br /&gt;
*Memetic Structure: &lt;br /&gt;
**Human Values, Beliefs, Meaning, Orienting Stories and Narratives, Worldview, Identity, Definition of success.&lt;br /&gt;
*Physiologic Structure: &lt;br /&gt;
**Behavioral Influencers -- Nutrition, Neurochemistry / Neurobiology, Endocrinology, Epigenetics, Toxicity, Nutrition&lt;br /&gt;
*Social Structure: &lt;br /&gt;
**Economics, governance, law&lt;br /&gt;
*Infrastructure: &lt;br /&gt;
**Modes of production: Energy, Agriculture, Transportation, Energy Generation, Water, Building Technology, Waste Management&lt;br /&gt;
&lt;br /&gt;
All factors that condition human behavior live in these quadrants. Each of the quadrants is fundamental and irreducible with respect to the others, so these categories are both necessary and sufficient for inventorying all sources of human conditioning. &lt;br /&gt;
&lt;br /&gt;
Metastructures in each of the four quadrants co-evolve and co-influence each other in complex ways, and must all be integrated to evolve society effectively. Most social philosophies have emphasized one of these areas as fundamental, leading to projects focused on one area, excluding the others. Such a reductionist orientation simply is inadequate for systems as complex and interconnected as human society and the biosphere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are examples of metastructure shifts, by category. Note that these do not include all design criteria.&lt;br /&gt;
&lt;br /&gt;
===== Memetic Structure =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Separate parts&lt;br /&gt;
|Interconnected Wholes&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary False Dichotomies]&lt;br /&gt;
|Meaningfully Reconciled Paradox&lt;br /&gt;
|-&lt;br /&gt;
|Competition&lt;br /&gt;
|Collaboration&lt;br /&gt;
|-&lt;br /&gt;
|Random Universe&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Emergent Universe]&lt;br /&gt;
|-&lt;br /&gt;
|Unifying Through Homogeny&lt;br /&gt;
|Unifying Across Diversity&lt;br /&gt;
|-&lt;br /&gt;
|self Centered or Self Sacrificing&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Omni-considerate]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Physiological structure =====&lt;br /&gt;
OPTIMIZING SYSTEM BEHAVIOR IN THE CURRENT CODE&lt;br /&gt;
&lt;br /&gt;
Reduced Toxicity&lt;br /&gt;
&lt;br /&gt;
Addressed Nutrient Deficiency&lt;br /&gt;
&lt;br /&gt;
Addressed Pathogens&lt;br /&gt;
&lt;br /&gt;
Addressed Structural Imbalances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EVOLVING THE CODE ITSELF&lt;br /&gt;
&lt;br /&gt;
Epigenetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Genetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Transhumanism (Biological and Transbiological)&lt;br /&gt;
&lt;br /&gt;
===== Social structure - Economics =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Win/ lose structures&lt;br /&gt;
|Win-Win structures&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|Post Growth, Evolving Homeostasis&lt;br /&gt;
|-&lt;br /&gt;
|Separate Ownership&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Resource Optimizing Commonwealth]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Transactional Accounting]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Systemic Accounting]&lt;br /&gt;
|-&lt;br /&gt;
|Possession&lt;br /&gt;
|Access&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Extrinsic Motive]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Intrinsic Motive]&lt;br /&gt;
|-&lt;br /&gt;
|Competition as driver&lt;br /&gt;
|Conscious evolution as an attractor&lt;br /&gt;
|-&lt;br /&gt;
|Profit/ Resource Extraction&lt;br /&gt;
|Resource Circulation&lt;br /&gt;
|-&lt;br /&gt;
|Extraction &amp;amp; Production Cost Accounting&lt;br /&gt;
|Life Cycle Cost Accounting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Scarcity Valuation]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Utility Valuation]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Competing Metrics]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Comensurated Metrics]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Social structure - Governance =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Imposed (Command &amp;amp; Control)&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Emergent Self-Governance])&lt;br /&gt;
|-&lt;br /&gt;
|Person Mediated&lt;br /&gt;
|Process Mediated&lt;br /&gt;
|-&lt;br /&gt;
|Conflicting Values&lt;br /&gt;
|Inclusive [https://www.theemergenceproject.org/glossary Holarchy] of Values&lt;br /&gt;
|-&lt;br /&gt;
|Imperialistic vs. Anarchistic&lt;br /&gt;
|Consciously Self Regulating&lt;br /&gt;
|-&lt;br /&gt;
|Implicit Outcomes&lt;br /&gt;
|Explicit Outcomes&lt;br /&gt;
|-&lt;br /&gt;
|Symptomatic&lt;br /&gt;
|Cause (solutions)&lt;br /&gt;
|-&lt;br /&gt;
|Uncoordinated Partial Solutions&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Systems Solutions]&lt;br /&gt;
|-&lt;br /&gt;
|Opinion based&lt;br /&gt;
|Data based&lt;br /&gt;
|-&lt;br /&gt;
|Arbitrary purview&lt;br /&gt;
|governance at the level of effect law&lt;br /&gt;
|-&lt;br /&gt;
|Punitive&lt;br /&gt;
|Protective and rehabilitating&lt;br /&gt;
|-&lt;br /&gt;
|Interventionary&lt;br /&gt;
|Preventative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Infrastructure =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Centralized&lt;br /&gt;
|Decentralized &amp;amp; Distributed&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Linear Materials Economy]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Closed Loop (materials economy)]&lt;br /&gt;
|-&lt;br /&gt;
|Depleting &amp;amp; Extraction&lt;br /&gt;
|Regenerative&lt;br /&gt;
|-&lt;br /&gt;
|Fixed&lt;br /&gt;
|Modular &amp;amp; Adaptive&lt;br /&gt;
|-&lt;br /&gt;
|Goods&lt;br /&gt;
|Services&lt;br /&gt;
|-&lt;br /&gt;
|Possession &amp;amp; Ownership&lt;br /&gt;
|Access &amp;amp; Sharing structures&lt;br /&gt;
|-&lt;br /&gt;
|Nature &amp;amp; Technology Divide&lt;br /&gt;
|Biomimicry&lt;br /&gt;
|-&lt;br /&gt;
|Commodity Based&lt;br /&gt;
|Technology Based&lt;br /&gt;
|-&lt;br /&gt;
|Labor Work Force&lt;br /&gt;
|Automation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What are some design criteria of Transition B?===&lt;br /&gt;
Similarly, there are also design criteria for a Transition B system. Daniel Schmachtenberger wrote about some design criteria for the transitional system [https://civilizationemerging.com/new-economics-series-part-i/ here].&lt;br /&gt;
&lt;br /&gt;
The Transition B system must be able to interface with the current economic system. Thus, it must be able to move resources from the current system into the transitional system. It must:&lt;br /&gt;
&lt;br /&gt;
*Lead to a new attractive basin that moves a critical mass of resources to the new system, that past a tipping point becomes auto-poetic. Auto-poetic means that the system is capable of growing and maintain itself.&lt;br /&gt;
**Requires offering enough increased advantage over the current system, with enough ease of use, and reaches the tipping point towards auto-catalysis.&lt;br /&gt;
*Avoid/ be resilient to attack from the current economic system, including any associated systems (media, law, military). It also needs to be resilient to attacks from and outcompete any other emerging autopoietic systems that do not converge towards post-transition viability.&lt;br /&gt;
*Scale as fast as the current system might collapse.&lt;br /&gt;
*Move economic capacity to choice making agents and processes with higher omni-consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Transition B system also must serve as a bridge to the post-transition Game B system. It must:&lt;br /&gt;
&lt;br /&gt;
*Not be capturable.&lt;br /&gt;
*Be oriented to evolve into the post-transitional system; must not be oriented to maintain its transitional structure.&lt;br /&gt;
*Not increase the probability of any near term catastrophic risk scenarios or tipping points towards long term risks.&lt;br /&gt;
*Converge towards the post-transitional system as quickly as viable; must allocate the resources to building the post-transitional economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Main_Page&amp;diff=751</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Main_Page&amp;diff=751"/>
		<updated>2020-10-07T17:03:22Z</updated>

		<summary type="html">&lt;p&gt;Jakob: /* Help This Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 40px; font-size: 50px; background-color: #387F1B; margin: 10px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Game B&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; Let&amp;#039;s Play&lt;br /&gt;
|--&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 10px; font-size: 15px; background-color: #387F1B; margin: 10px&amp;quot; | Game~B players are already everywhere, and Game B is already emerging. This page and the surrounding platforms are merely means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; font-size: 30px; background-color: #6BD8C6&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Get Started]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; font-size: 30px; background-color: #5EB840&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Projects]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; font-size: 30px; background-color: #F1CF5E&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Resources]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; background-color: #6BD8C6&amp;quot; |You are new to GameB?&amp;lt;br&amp;gt; Here we have an introductory course to help you understand what this is all about!&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; background-color: #5EB840&amp;quot; |Many of us are already working on really cool stuff!&amp;lt;br&amp;gt;If you are looking for inspiration for your own project, want to find out what is out there, or even look for something to help with yourself: This is the Place&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; background-color: #F1CF5E&amp;quot; |Many smart people have written many smart books. This is a categorized list of GameB compatible information categorized to help you go deep in whatever topic you want to specialize in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Special:RecentChanges|Updates]]==&lt;br /&gt;
Here you can check out which pages have been updated recently and by whom [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Special:ListUsers|Users - Game B Network]]==&lt;br /&gt;
Here you can check everybody who is editing this wiki. If you find your account on here in red text, you can click on it and create a page for yourself with contact information.&lt;br /&gt;
[[Special:ListUsers|Users]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Help This Wiki==&lt;br /&gt;
This project on works through community support. You can help maintain and make it useful to everybody in so many different ways!&lt;br /&gt;
&lt;br /&gt;
The key idea of this place is to organize our projects and resources into a well-structured database, where things can be found easily without having to scroll through months of chat log. Once an item is found, it should be easy to decide whether it is interesting due to a short description instead of a &amp;#039;&amp;#039;&amp;quot; what do you think/any thoughts&amp;quot;&amp;#039;&amp;#039; that is commonly seen in our chat groups.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use what you have found on here and tell other people about it, that way we can spread the community and make this even more useful&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Insert your own Game B project into the projects page, there is a tutorial on how to do that at the top&lt;br /&gt;
*Insert well curated Game B material into the resources page in an organized fashion with a short description to make it easier for people to decide whether it is useful for them&lt;br /&gt;
*Help create a comprehensive &amp;quot;Get Started&amp;quot; course to support newcomers to the community&lt;br /&gt;
*Adding automatic [https://www.gameb.wiki/wiki/User:KevB-ing/Links#Dreamhost backups]&lt;br /&gt;
*Adding a transparent [https://en.wikipedia.org/wiki/Favicon favicon]&lt;br /&gt;
&lt;br /&gt;
On top of that: Feel free to read, think, comment, edit, add more pages. We can build this together.&lt;br /&gt;
&lt;br /&gt;
Phil ([https://twitter.com/GameB_Phil GameB_Phil on Twitter]) originally created this wiki. Currently I ([[User:Jakob]]) am working on it a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutorials on Learning to Work with MediaWiki==&lt;br /&gt;
&lt;br /&gt;
*Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&amp;#039;s Guide] for information on using the wiki software.&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
*[https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Proto-B_Communities&amp;diff=749</id>
		<title>Proto-B Communities</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Proto-B_Communities&amp;diff=749"/>
		<updated>2020-10-07T17:00:19Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Proto-B Communities are groups starting from the smallest gathering of friends to anything right before being called proper Game B societies. The goal of proto-b communities i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proto-B Communities are groups starting from the smallest gathering of friends to anything right before being called proper Game B societies. The goal of proto-b communities is to test ideas in real life, gather experience and improve on any obstacles encountered until we can scale up to civilization level.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Externalities&amp;diff=748</id>
		<title>Externalities</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Externalities&amp;diff=748"/>
		<updated>2020-10-07T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Externalities are factors that should go into a decision or are affected by a decision, but are not part of the decision making process. Any effects on them are externalized....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Externalities are factors that should go into a decision or are affected by a decision, but are not part of the decision making process. Any effects on them are externalized.&lt;br /&gt;
In current structures, externalizing as much as possible is incentivized. If a company can externalize the damage from pollution caused by their production outside of their balance sheet, they make more profit. Striving to make more profit is commendable economic behavior.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Omni-Win&amp;diff=747</id>
		<title>Omni-Win</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Omni-Win&amp;diff=747"/>
		<updated>2020-10-07T16:49:31Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Something is omni-win, if it benefits all factors and actors involved. A decision is omni-win when it benefits you, the people around you and society as a whole at the same time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Something is omni-win, if it benefits all factors and actors involved. A decision is omni-win when it benefits you, the people around you and society as a whole at the same time.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Sensemaking&amp;diff=746</id>
		<title>Sensemaking</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Sensemaking&amp;diff=746"/>
		<updated>2020-10-07T16:48:02Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your ability to make sense of the world. This includes your ability to skillfully select frames and concepts that are appropriate to what is really going on. And to create new ones when the old ones won’t do. It is a measure of both speed and precision. Move too slowly and the world has passed you by. Move too haphazardly and you will confuse sense with error.&lt;br /&gt;
This can be on the individual level, how well we are in touch with reality around us, and societal level, how well we conduct science or are in touch with reality as a society.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=745</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=745"/>
		<updated>2020-10-07T07:51:32Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining Game B precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How does Game B emerge and evolve?===&lt;br /&gt;
As [https://www.facebook.com/groups/1447251258838263/permalink/2491255381104507/ Jordan Hall mentions], there are at least three kinds of effort. All three are parallel - doing very different things but at the same time.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Amelioration efforts&amp;#039;&amp;#039;&amp;#039; - These are the things that are focused on minimizing the harm that Game A does as it winds down. From seed banks to cleaning plastic out of the oceans to preventing catastrophic war.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Transition efforts (Transition B)&amp;#039;&amp;#039;&amp;#039; - prototyping new models, building necessary infrastructure, taking well-considered and intentionally evolving swings at chunks of the larger problem (e.g., decentralized education models, permaculture at different levels of scale, much but not all of &amp;quot;green tech&amp;quot;..)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Game B Proper (Game B)&amp;#039;&amp;#039;&amp;#039; - Consciously and carefully co-creating an emergent and scalable new game.&lt;br /&gt;
&lt;br /&gt;
Note that there are no plans or strategies to get to Game B because it is hard to plan for emergence. As a collective, each of us discerns with our full self the best &amp;quot;next action&amp;quot; and the &amp;quot;adjacent possible&amp;quot; and moves in that direction.&lt;br /&gt;
&lt;br /&gt;
Through analogy, Game B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible through the gloaming.&lt;br /&gt;
&lt;br /&gt;
So, to play Game B is to eschew reductionism, prescription and strategizing, and instead embrace complexity, uncertainty, and emergence. It is to adopt epistemic humility and deep listening as a default mode of engagement to notice what is emerging that may be omni-win. It is to cultivate a different form of knowing that leans less heavily on the propositional forms of the past and more on relational coherence, intersubjectivity, and participation to support that which encourages the universal flourishing of life.&lt;br /&gt;
&lt;br /&gt;
===How would Game B supersede Game A?===&lt;br /&gt;
&amp;quot;&amp;quot;The omni-win-win system actually outcompetes the win-lose system, while obsoleting win-lose dynamics itself.&amp;quot;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;- Daniel Schmachtenberger&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If we can create a social technology to hyper-coordinate with others, then Game B would be better at innovation than Game A. Then, the only way to beat it would be to coordinate even better, which is in and of itself a more Game B solution.&lt;br /&gt;
&lt;br /&gt;
===Origins of Game B===&lt;br /&gt;
As [https://www.facebook.com/groups/1447251258838263/permalink/2462625890634123/ Jordan Hall describes on Facebook], a series of meetings happened in between 2012-2013. In the third meeting, the group pondered the concept of Game B. They named it Game B and proposed it on their fourth meeting. By their fifth meeting, there were about thirty people in the group and the first formalization was proposed. This group included [[Jordan Hall]], [[Eric Weinstein]], Seb Pacquet, and Venessa Miemis (now Hall).&lt;br /&gt;
&lt;br /&gt;
[[Jim Rutt]] mentions that Game B emerged in 2013 as an evolution from a failed attempt to launch the Emancipation Party. Ultimately this kicked off &amp;quot;Deep Code&amp;quot; where Jim assigned Jordan Hall the task of &amp;quot;going as deep as necessary&amp;quot; to establish the basis of any possible &amp;quot;game~b&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Game B, as an operating group, fell apart over two directions: personal change vs. institutional change. The group went into &amp;quot;spore mode&amp;quot; and disbanded and were to use the concepts in ways that they saw fit. Game B got reintroduced by [[Bret Weinstein]] on the Joe Rogan Experience in December 2017.&lt;br /&gt;
&lt;br /&gt;
===Design criteria of Game B===&lt;br /&gt;
Although Game B does not have an exact vision, there are design criteria that it may solve in order to tackle the problems that we face. &lt;br /&gt;
&lt;br /&gt;
Daniel Schmachtenberger started [https://www.theemergenceproject.org/ The Emergence Project] to develop a set of necessary and sufficient design criteria for developing comprehensive solutions. Their vision is of an omni-considerate, integrally developed, effectively, and spontaneously self-governing global civilization. &lt;br /&gt;
&lt;br /&gt;
An omni-considerate civilization is one where the incentive of any actor (individual or group), must be rigorously aligned with the well-being of all other agents in the system and of the commons.&lt;br /&gt;
&lt;br /&gt;
====The emergence model====&lt;br /&gt;
Through the Emergence Project, a model was created. The model is derived from Ken Wilber&amp;#039;s Integral Theory and draws upon the work of leading contemporary thinkers to:&lt;br /&gt;
&lt;br /&gt;
*Include a comprehensive [https://www.theemergenceproject.org/glossary taxonomy] of [https://www.theemergenceproject.org/glossary necessary and sufficient] &amp;quot;[https://www.theemergenceproject.org/glossary metastructures]&amp;quot; that support human civilization&lt;br /&gt;
*Provide criteria for evaluating the performance of existing structures&lt;br /&gt;
*Account for interactions between structures&lt;br /&gt;
*Prioritize the highest level initiatives that lead to omni-considerate outcomes&lt;br /&gt;
&lt;br /&gt;
[[File:The emergence model.jpg|none|500px|thumb|link=Special:FilePath/The_emergence_model.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The four quadrants represent the memetic structure (I = individual subjective) , physiologic structure (IT = individual objective), social structure (WE = collective intersubjective) and infrastructure (ITS = collective interobjective)&lt;br /&gt;
&lt;br /&gt;
*Memetic Structure: &lt;br /&gt;
**Human Values, Beliefs, Meaning, Orienting Stories and Narratives, Worldview, Identity, Definition of success.&lt;br /&gt;
*Physiologic Structure: &lt;br /&gt;
**Behavioral Influencers -- Nutrition, Neurochemistry / Neurobiology, Endocrinology, Epigenetics, Toxicity, Nutrition&lt;br /&gt;
*Social Structure: &lt;br /&gt;
**Economics, governance, law&lt;br /&gt;
*Infrastructure: &lt;br /&gt;
**Modes of production: Energy, Agriculture, Transportation, Energy Generation, Water, Building Technology, Waste Management&lt;br /&gt;
&lt;br /&gt;
All factors that condition human behavior live in these quadrants. Each of the quadrants is fundamental and irreducible with respect to the others, so these categories are both necessary and sufficient for inventorying all sources of human conditioning. &lt;br /&gt;
&lt;br /&gt;
Metastructures in each of the four quadrants co-evolve and co-influence each other in complex ways, and must all be integrated to evolve society effectively. Most social philosophies have emphasized one of these areas as fundamental, leading to projects focused on one area, excluding the others. Such a reductionist orientation simply is inadequate for systems as complex and interconnected as human society and the biosphere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below are examples of metastructure shifts, by category. Note that these do not include all design criteria.&lt;br /&gt;
&lt;br /&gt;
===== Memetic Structure =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Separate parts&lt;br /&gt;
|Interconnected Wholes&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary False Dichotomies]&lt;br /&gt;
|Meaningfully Reconciled Paradox&lt;br /&gt;
|-&lt;br /&gt;
|Competition&lt;br /&gt;
|Collaboration&lt;br /&gt;
|-&lt;br /&gt;
|Random Universe&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Emergent Universe]&lt;br /&gt;
|-&lt;br /&gt;
|Unifying Through Homogeny&lt;br /&gt;
|Unifying Across Diversity&lt;br /&gt;
|-&lt;br /&gt;
|self Centered or Self Sacrificing&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Omni-considerate]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Physiological structure =====&lt;br /&gt;
OPTIMIZING SYSTEM BEHAVIOR IN THE CURRENT CODE&lt;br /&gt;
&lt;br /&gt;
Reduced Toxicity&lt;br /&gt;
&lt;br /&gt;
Addressed Nutrient Deficiency&lt;br /&gt;
&lt;br /&gt;
Addressed Pathogens&lt;br /&gt;
&lt;br /&gt;
Addressed Structural Imbalances&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EVOLVING THE CODE ITSELF&lt;br /&gt;
&lt;br /&gt;
Epigenetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Genetic Upgrades&lt;br /&gt;
&lt;br /&gt;
Transhumanism (Biological and Transbiological)&lt;br /&gt;
&lt;br /&gt;
===== Social structure - Economics =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Win/ lose structures&lt;br /&gt;
|Win-Win structures&lt;br /&gt;
|-&lt;br /&gt;
|Growth&lt;br /&gt;
|Post Growth, Evolving Homeostasis&lt;br /&gt;
|-&lt;br /&gt;
|Separate Ownership&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Resource Optimizing Commonwealth]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Transactional Accounting]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Systemic Accounting]&lt;br /&gt;
|-&lt;br /&gt;
|Possession&lt;br /&gt;
|Access&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Extrinsic Motive]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Intrinsic Motive]&lt;br /&gt;
|-&lt;br /&gt;
|Competition as driver&lt;br /&gt;
|Conscious evolution as an attractor&lt;br /&gt;
|-&lt;br /&gt;
|Profit/ Resource Extraction&lt;br /&gt;
|Resource Circulation&lt;br /&gt;
|-&lt;br /&gt;
|Extraction &amp;amp; Production Cost Accounting&lt;br /&gt;
|Life Cycle Cost Accounting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Scarcity Valuation]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Utility Valuation]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Competing Metrics]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Comensurated Metrics]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Social structure - Governance =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Imposed (Command &amp;amp; Control)&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Emergent Self-Governance])&lt;br /&gt;
|-&lt;br /&gt;
|Person Mediated&lt;br /&gt;
|Process Mediated&lt;br /&gt;
|-&lt;br /&gt;
|Conflicting Values&lt;br /&gt;
|Inclusive [https://www.theemergenceproject.org/glossary Holarchy] of Values&lt;br /&gt;
|-&lt;br /&gt;
|Imperialistic vs. Anarchistic&lt;br /&gt;
|Consciously Self Regulating&lt;br /&gt;
|-&lt;br /&gt;
|Implicit Outcomes&lt;br /&gt;
|Explicit Outcomes&lt;br /&gt;
|-&lt;br /&gt;
|Symptomatic&lt;br /&gt;
|Cause (solutions)&lt;br /&gt;
|-&lt;br /&gt;
|Uncoordinated Partial Solutions&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Systems Solutions]&lt;br /&gt;
|-&lt;br /&gt;
|Opinion based&lt;br /&gt;
|Data based&lt;br /&gt;
|-&lt;br /&gt;
|Arbitrary purview&lt;br /&gt;
|governance at the level of effect law&lt;br /&gt;
|-&lt;br /&gt;
|Punitive&lt;br /&gt;
|Protective and rehabilitating&lt;br /&gt;
|-&lt;br /&gt;
|Interventionary&lt;br /&gt;
|Preventative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Infrastructure =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;From &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;To&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Centralized&lt;br /&gt;
|Decentralized &amp;amp; Distributed&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Linear Materials Economy]&lt;br /&gt;
|[https://www.theemergenceproject.org/glossary Closed Loop (materials economy)]&lt;br /&gt;
|-&lt;br /&gt;
|Depleting &amp;amp; Extraction&lt;br /&gt;
|Regenerative&lt;br /&gt;
|-&lt;br /&gt;
|Fixed&lt;br /&gt;
|Modular &amp;amp; Adaptive&lt;br /&gt;
|-&lt;br /&gt;
|Goods&lt;br /&gt;
|Services&lt;br /&gt;
|-&lt;br /&gt;
|Possession &amp;amp; Ownership&lt;br /&gt;
|Access &amp;amp; Sharing structures&lt;br /&gt;
|-&lt;br /&gt;
|Nature &amp;amp; Technology Divide&lt;br /&gt;
|Biomimicry&lt;br /&gt;
|-&lt;br /&gt;
|Commodity Based&lt;br /&gt;
|Technology Based&lt;br /&gt;
|-&lt;br /&gt;
|Labor Work Force&lt;br /&gt;
|Automation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===What are some design criteria of Transition B?===&lt;br /&gt;
Similarly, there are also design criteria for a Transition B system. Daniel Schmachtenberger wrote about some design criteria for the transitional system [https://civilizationemerging.com/new-economics-series-part-i/ here].&lt;br /&gt;
&lt;br /&gt;
The Transition B system must be able to interface with the current economic system. Thus, it must be able to move resources from the current system into the transitional system. It must:&lt;br /&gt;
&lt;br /&gt;
*Lead to a new attractive basin that moves a critical mass of resources to the new system, that past a tipping point becomes auto-poetic. Auto-poetic means that the system is capable of growing and maintain itself.&lt;br /&gt;
**Requires offering enough increased advantage over the current system, with enough ease of use, and reaches the tipping point towards auto-catalysis.&lt;br /&gt;
*Avoid/ be resilient to attack from the current economic system, including any associated systems (media, law, military). It also needs to be resilient to attacks from and outcompete any other emerging autopoietic systems that do not converge towards post-transition viability.&lt;br /&gt;
*Scale as fast as the current system might collapse.&lt;br /&gt;
*Move economic capacity to choice making agents and processes with higher omni-consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Transition B system also must serve as a bridge to the post-transition Game B system. It must:&lt;br /&gt;
&lt;br /&gt;
*Not be capturable.&lt;br /&gt;
*Be oriented to evolve into the post-transitional system; must not be oriented to maintain its transitional structure.&lt;br /&gt;
*Not increase the probability of any near term catastrophic risk scenarios or tipping points towards long term risks.&lt;br /&gt;
*Converge towards the post-transitional system as quickly as viable; must allocate the resources to building the post-transitional economic infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=743</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=743"/>
		<updated>2020-10-07T07:48:20Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[What is Game B?| Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Main_Page&amp;diff=741</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Main_Page&amp;diff=741"/>
		<updated>2020-10-07T07:45:13Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 40px; font-size: 50px; background-color: #387F1B; margin: 10px&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Game B&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; Let&amp;#039;s Play&lt;br /&gt;
|--&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 10px; font-size: 15px; background-color: #387F1B; margin: 10px&amp;quot; | Game~B players are already everywhere, and Game B is already emerging. This page and the surrounding platforms are merely means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
|--&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; font-size: 30px; background-color: #6BD8C6&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Get Started]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; font-size: 30px; background-color: #5EB840&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Projects]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; font-size: 30px; background-color: #F1CF5E&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Resources]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; background-color: #6BD8C6&amp;quot; |You are new to GameB?&amp;lt;br&amp;gt; Here we have an introductory course to help you understand what this is all about!&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; background-color: #5EB840&amp;quot; |Many of us are already working on really cool stuff!&amp;lt;br&amp;gt;If you are looking for inspiration for your own project, want to find out what is out there, or even look for something to help with yourself: This is the Place&lt;br /&gt;
| style=&amp;quot;width: 33%; padding: 20px; background-color: #F1CF5E&amp;quot; |Many smart people have written many smart books. This is a categorized list of GameB compatible information categorized to help you go deep in whatever topic you want to specialize in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Special:RecentChanges|Updates]]==&lt;br /&gt;
Here you can check out which pages have been updated recently and by whom [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Special:ListUsers|Users - Game B Network]]==&lt;br /&gt;
Here you can check everybody who is editing this wiki. If you find your account on here in red text, you can click on it and create a page for yourself with contact information.&lt;br /&gt;
[[Special:ListUsers|Users]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Help This Wiki==&lt;br /&gt;
This project on works through community support. You can help maintain and make it useful to everybody in so many different ways!&lt;br /&gt;
&lt;br /&gt;
The key idea of this place is to organize our projects and resources into a well-structured database, where things can be found easily without having to scroll through months of chat log. Once an item is found, it should be easy to decide whether it is interesting due to a short description instead of a &amp;#039;&amp;#039;&amp;quot; what do you think/any thoughts&amp;quot;&amp;#039;&amp;#039; that is commonly seen in our chat groups.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use what you have found on here and tell other people about it, that way we can spread the community and make this even more useful&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Insert your own Game B project into the projects page, there is a tutorial on how to do that at the top&lt;br /&gt;
*Insert well curated Game B material into the resources page in an organized fashion with a short description to make easier for people to decide whether it is useful for them&lt;br /&gt;
*Help create a comprehensive &amp;quot;Get Started&amp;quot; course to support newcomers to the community&lt;br /&gt;
*Adding automatic [https://www.gameb.wiki/wiki/User:KevB-ing/Links#Dreamhost backups]&lt;br /&gt;
*Adding a transparent [https://en.wikipedia.org/wiki/Favicon favicon]&lt;br /&gt;
&lt;br /&gt;
On top of that: Feel free to read, think, comment, edit, add more pages. We can build this together.&lt;br /&gt;
&lt;br /&gt;
Phil ([https://twitter.com/GameB_Phil GameB_Phil on Twitter]) originally created this wiki. Currently I ([[User:Jakob]]) am working on it a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Tutorials on Learning to Work with MediaWiki==&lt;br /&gt;
&lt;br /&gt;
*Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&amp;#039;s Guide] for information on using the wiki software.&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
*[https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
*[https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=735</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=735"/>
		<updated>2020-10-07T07:22:31Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The [[Evolutionary Background of Game B]]==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Evolutionary Background of Game B]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
&lt;br /&gt;
== [[What is Game B?| Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[What is Game B?| Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Collective_Intelligence&amp;diff=731</id>
		<title>Collective Intelligence</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Collective_Intelligence&amp;diff=731"/>
		<updated>2020-10-07T07:11:48Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game B succeeds through leveraging the advantages of &amp;#039;&amp;#039;&amp;#039;collective intelligence&amp;#039;&amp;#039;&amp;#039;, collaboration, and increasing omni-consideration. When different people come together in a group to work on a solution to a common problem, they are with the right facilitation able to come up with solutions that none of them individually could have created. Additionally, solutions come up with by a large group of normal people are generally better than a small group of experts. Typical example: markets leveraging the ingenuity of an entire nation compared to a planned economy.&lt;br /&gt;
&lt;br /&gt;
For More: [https://www.youtube.com/watch?v=XxLMavVsZxc Collective Intelligence with Bonnitta Roy on Rebel Wisdom]&lt;br /&gt;
&lt;br /&gt;
At the same time collective intelligence can be understood from the angle of learning as a collective. According to [https://en.wikipedia.org/wiki/Behavioral_modernity The Late Upper Paleolithic Model], humans were neither cognitively nor behaviorally &amp;quot;modern&amp;quot; until around 50,000 years ago. Jordan Hall characterizes this shift in human capacity as the emergence of our collective intelligence toolkit, including abstract thinking, planning depth, and symbolic behavior. &lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Yuval_Noah_Harari|Yuval Harari]] called this emergence the Cognitive Revolution. Humans became the first species that could learn collectively rather than merely individually. Collective learning meant that with each generation, ideas and knowledge accumulated, and more information was retained than lost, allowing humans to become successively more powerful. &lt;br /&gt;
&lt;br /&gt;
Hence, the human evolutionary advantage was constituted in the ability to learn collectively and collaborate. It is encoded in our genes.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Collective_Intelligence&amp;diff=729</id>
		<title>Collective Intelligence</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Collective_Intelligence&amp;diff=729"/>
		<updated>2020-10-07T06:51:14Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;Game B succeeds through the advantages of &amp;#039;&amp;#039;&amp;#039;collective intelligence&amp;#039;&amp;#039;&amp;#039;, collaboration, and increasing omni-consideration. When different people come together in a group to wo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game B succeeds through the advantages of &amp;#039;&amp;#039;&amp;#039;collective intelligence&amp;#039;&amp;#039;&amp;#039;, collaboration, and increasing omni-consideration. When different people come together in a group to work on a solution to a common problem, they are with the right facilitation able to come up with solutions that none of them individually could have created. Additionally, solutions come up with by a large group of normal people are generally better than a small group of experts. Typical example: markets leveraging the ingenuity of an entire nation compared to a planned economy.&lt;br /&gt;
&lt;br /&gt;
For More: [https://www.youtube.com/watch?v=XxLMavVsZxc Collective Intelligence with Bonnitta Roy on Rebel Wisdom]&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Cynefin_Framework&amp;diff=727</id>
		<title>Cynefin Framework</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Cynefin_Framework&amp;diff=727"/>
		<updated>2020-10-07T06:47:03Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;A complex system has simple basic rules that in interaction create highly unpredictable outcomes: ecosystems like forests, our economic market... Complicated systems have a lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A complex system has simple basic rules that in interaction create highly unpredictable outcomes: ecosystems like forests, our economic market...&lt;br /&gt;
Complicated systems have a lot of rules in order to make everything perfectly predictable: our bureaucracies, our law-giving.&lt;br /&gt;
Currently we try to manage the natural complex systems with complicated systems. That this does not work has become most apparent in law-giving, where we are on the road to creating a single law for every single possibility that society might present. Since these possibilities are infinite, we now need lawyers and judges that spend days and months reading through different laws, while normal people are completely disinterested in the rules that they choose to govern themselves by.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Rivalrousness&amp;diff=726</id>
		<title>Rivalrousness</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Rivalrousness&amp;diff=726"/>
		<updated>2020-10-07T06:42:16Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;The side of the rivalry-cooperative continuum that has become such a deep part of Game A civilization. Solving all key decisions through a winner-takes-it-all competition. Pre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The side of the rivalry-cooperative continuum that has become such a deep part of Game A civilization. Solving all key decisions through a winner-takes-it-all competition. Presidential races, market competition between firms, sports, scholarships...&lt;br /&gt;
It is based on what economists call rivalrous goods: goods whose possession makes it impossible for another person to possess it at the same time.&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Generator_Function&amp;diff=725</id>
		<title>Generator Function</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Generator_Function&amp;diff=725"/>
		<updated>2020-10-07T06:37:43Z</updated>

		<summary type="html">&lt;p&gt;Jakob: Created page with &amp;quot;A generator function is a simple and fundamental rule to a  complex system. The generator function leads through manifold interaction to a very in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A generator function is a simple and fundamental rule to a [[Complicated vs. Complex | complex system]]. The generator function leads through manifold interaction to a very intricate system with so many layers on top of the original rule, that it becomes incredible hard to discern it. The generator functions of our physical world for example could be the basic forces determining the interactions of atoms: gravity, coulomb force... With these simple rules an incredibly complex universe has been created. &lt;br /&gt;
&lt;br /&gt;
For our current Game A civilization:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All (human induced) existential and catastrophic risks are symptoms of two underlying generator functions:&lt;br /&gt;
&lt;br /&gt;
[[Rivalrousness |Rivalrous]] (win-lose) games multiplied by exponential technology self terminate [...]&lt;br /&gt;
Complicated systems subsuming their complex substrate, becoming increasingly fragile till collapse becomes immanent.&amp;quot; This comes from a great article on [[Daniel Schmachtenberger]]&amp;#039;s blog [http://civilizationemerging.com/solving-generator-function/ Solving The Generator Functions of Existential Risk].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=719</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=719"/>
		<updated>2020-10-04T11:56:00Z</updated>

		<summary type="html">&lt;p&gt;Jakob: /*  Enter Game A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The evolutionary backdrop of Game B==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Coherence and Emergence]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
&lt;br /&gt;
== [[What is Game B?| Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[What is Game B?| Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=717</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=717"/>
		<updated>2020-10-04T11:54:37Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The evolutionary backdrop of Game B==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Coherence and Emergence]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
[[Game B]]&lt;br /&gt;
&lt;br /&gt;
== [[What is Game B?| Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[What is Game B?| Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=716</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=716"/>
		<updated>2020-10-04T11:53:43Z</updated>

		<summary type="html">&lt;p&gt;Jakob: /*  Enter Game A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The evolutionary backdrop of Game B==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Coherence and Emergence]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
[[Game B]]&lt;br /&gt;
&lt;br /&gt;
== [[Game B| Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=715</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=715"/>
		<updated>2020-10-04T11:53:12Z</updated>

		<summary type="html">&lt;p&gt;Jakob: /*  Enter Game A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The evolutionary backdrop of Game B==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Coherence and Emergence]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
[[Game BC]]&lt;br /&gt;
&lt;br /&gt;
== [[Game B| Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=714</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=714"/>
		<updated>2020-10-04T11:51:58Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The evolutionary backdrop of Game B==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Coherence and Emergence]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game B| Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
	<entry>
		<id>https://www.gameb.wiki/index.php?title=Game_B&amp;diff=713</id>
		<title>Game B</title>
		<link rel="alternate" type="text/html" href="https://www.gameb.wiki/index.php?title=Game_B&amp;diff=713"/>
		<updated>2020-10-04T11:50:16Z</updated>

		<summary type="html">&lt;p&gt;Jakob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Note: This page, just like its primary subject, is a work-in-perpetual-progress. Perhaps there is a detectable structure, but don&amp;#039;t treat it or any ideas as set in stone. There is no one definition of Game B, but here&amp;#039;s an attempt to summarize Game B by James Allen.&amp;#039;&amp;#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Game~B is a memetic tag that aggregates a myriad of visions, projects, and experiments that model potential future civilizational forms. The flag on the hill for Game~B is an anti-fragile, scalable, increasingly omni-win-win civilization. This is distinct from our current rivalrous Game A civilization that is replete with destructive externalities and power asymmetries that produce existential risk. However, Game~B is not a prescriptive ideology (or an ideology at all): while the eyes of Game~B players may be fixed on the same flag, the hills are multitudes. The flag sits atop each, and no player individually is equipped to map a route in advance.&lt;br /&gt;
&lt;br /&gt;
Rather, Game~B players gather together to feel their way up each hill with their toes, sensing for the loamy untrodden ground beneath them, slowly inching forward, listening for signals from one another, adjusting at each step to orient themselves toward the flag that is barely visible. Like an actual game, Game~B describes a modus operandi as much as it does a goal, although for now, the former can be brought into sharper focus.&lt;br /&gt;
&lt;br /&gt;
Game~B players are already everywhere, and Game~B is already emerging. #gameb is merely a means to make the organism self-aware, to show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
==The evolutionary backdrop of Game B==&lt;br /&gt;
How basic properties of the ecosystem earth are at odds with core assumptions in Game A, necessitating Game B.&lt;br /&gt;
[[Coherence and Emergence]]&lt;br /&gt;
&lt;br /&gt;
==[[Game A| Enter Game A]]==&lt;br /&gt;
[[Game A]] is almost everything that humans have been doing to design their world, especially in the last 10,000 years, to coordinate beyond the Dunbar number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game B | Enter Game B]] ==&lt;br /&gt;
&lt;br /&gt;
===What is Game B?===&lt;br /&gt;
&amp;quot;&amp;quot;Game B is notoriously difficult to think and talk about for the very good reason that if you were using the conceptual structures that came out of Game A to do so, you may very well be poisoning the well.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Jordan Hall&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defining [[Game B]] precisely would suffer from the reductionist Game A tendencies. Looking at the constituents of Game B from multiple angles might help to elucidate the concept. Here are some different constructions that point to Game B:&lt;br /&gt;
&lt;br /&gt;
#Game B is the flag on the hill for an omni-win civilization that maximizes human flourishing.&lt;br /&gt;
#Game B is the environment that maximizes collective intelligence, collaboration, and increasing omni-consideration.&lt;br /&gt;
#Game B is building or developing the capacity to navigate complexity without resorting to complicated systems.&lt;br /&gt;
#Game B is establishing coherence within complex systems.&lt;br /&gt;
#Game B is a meta-protocol for hyper-collaboration.&lt;br /&gt;
#Game B is the infinite game where the purpose is to continue playing. Game A is the finite game where the purpose is to win.&lt;br /&gt;
#Game B is the theoretically optimal condition for creative collaboration and, thus, for maximal innovation.&lt;br /&gt;
#Game B must orient its primary innovation capacity towards cultivating individual and collective sovereignty. It must foster awareness of how choices show up and are decided, more than it augments individual and collective power.&lt;br /&gt;
#Game B is a new mode of societal, economic, and political organization that leverages people&amp;#039;s authentic, long-term interests towards a healthier, more cooperative society and improved well-being. A Game B system is any cooperative, mutually-beneficial system that can outcompete exploitative, adversarial systems through manifest appeal and willful, voluntary participation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may also be helpful to define Game B in terms of what it is not. Following [https://www.ulixeadigital.com/topic/37-what-game-b-is-to-me/?tab=comments#comment-54 Ariadnae]:&lt;br /&gt;
&lt;br /&gt;
*It is not an ideology nor a political stance; much different than Right and Left, which both strive to find ways for a fairer, more productive and sustainable Game A. Game B is an attempt at freeing oneself from any ideology and dispel biases, attempting to see the world for what it is&lt;br /&gt;
*It is not an apocalyptic view of the world; actually, the world in all its manifestations of cultures and extremes is remarkably plastic, resilient and adaptable.&lt;br /&gt;
*It is not an esoteric, psychedelic, cult-like movement trying to blow-up the classical success-based hierarchies of the Western world; instead, it is an earnest attempt at analyzing human spirituality, psychology, and sociology in order to understand what drives us as individuals and collectives. It is an attempt at leveraging old traditions and discoveries to build everlasting ever longer bridges across people with a myriad of backgrounds, cultures, languages, and religions and take the best of each in order to make sense of humanity as such.&lt;br /&gt;
*It is not a utopia in the making, nor a movement aimed at replacing markets and money with some obscure technology-driven new social order; instead, it is an attempt at understanding how money, technology, and political systems shape the world order as it is. It attempts to discover ways to advance societies via more creative, cooperative, and sustainable low-resolution forms of collaboration, to support healthy markets and societies.&lt;br /&gt;
*It is not a secret brotherhood of people armed with &amp;quot;bullshit baffles brains&amp;quot; jargon talking in such complicated words that laymen would find hard to understand. It is every one of us who is trying to make sense of the world using precise and accurate speech, evidence-based facts and scientific inquiry methods; we strive to make complex theories simple enough for the individual understanding, but without simplifying things to a point, where they would lose their essence and value of truth.&lt;br /&gt;
*It is not a counter-reaction to the great thinkers of yesterday and today; it is an attempt at distilling and integrating the truth in all that the classical and contemporary thinkers have to say, in order to create a round and comprehensible story of who we are and where we are heading as individuals and collectives.&lt;br /&gt;
&lt;br /&gt;
Game B players are already everywhere, and Game B is already emerging. #gameb is merely a means to make the organism self-aware and show its players that they are already in a community.&lt;br /&gt;
&lt;br /&gt;
===How can you move forward?===&lt;br /&gt;
There are a many principles and ways that help individuals to prepare themselves for entering Game B. Jordan Hall has provided a [[Personal progress toward Game B|number of strategies]].&lt;/div&gt;</summary>
		<author><name>Jakob</name></author>
	</entry>
</feed>